COMMANDER · DECK
Elementary
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
7 cardsInstant
13 cardsLand
20 cardsMAYBE7 CARDS
Creature
3 cardsArtifact
1 cardSorcery
3 cardsMONEY CARDS·22 CARDS·$55.01
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Creature
8 cardsEnchantment
1 cardArtifact
3 cardsSorcery
5 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Elemental32
Incarnation6
Shaman3
Shapeshifter3
Sorcerer2
Avatar1
Bard1
Bear1
Elk1
Giant1
God1
Horror1
Changeling4
Land35
Nonbasic15
Basic20
Forest8
Island7
Swamp7
Mountain6
Plains6
Instant14
Elemental1
Shapeshifter1
Sorcery8
Arcane1
Enchantment5
Artifact4
Legends12
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature tokens with haste
- Infinite death triggers
- Infinite creature sacrifice triggers
- Infinite storm count
- Return all cards from your graveyard to your hand
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite LTB
- Infinite Treasure tokens
- Infinite card draw for any number of players
- Infinite cascade with mana value equal to the next spell you cast
- Infinite colored mana
- Infinite draw triggers for any number of players
- Infinite magecraft triggers
- Infinite storm count
- Infinite token copies of Elementals you control with haste
- Infinite creature tokens with haste
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
+ 38 CARDS NOT IN PRECON
+ Aethersnipe+ Ashling's Command+ Bala Ged Recovery // Bala Ged Sanctuary+ Canopy Vista+ Chomping Changeling+ Cinder Glade+ Cosmic Intervention+ Dark Dabbling+ Eclipsed Realms+ Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight+ Elemental Bond+ Fake Your Own Death+ Flamekin Harbinger+ Footbottom Feast+ Goreclaw, Terror of Qal Sisma+ Gravepurge+ Harmonized Crescendo+ Muster the Departed+ Mutable Explorer+ Prairie Stream+ Raise the Draugr+ Rampant Growth+ Riveteers Ascendancy+ Sejiri Shelter // Sejiri Glacier+ Shamanic Revelation+ Skyshroud Claim+ Smoldering Marsh+ Stroke of Midnight+ Sunderflock+ Sunken Hollow+ Swords to Plowshares+ Thryx, the Sudden Storm+ Tragic Slip+ Twinflame Travelers+ Undying Malice+ Vernal Fen+ Victimize+ Wistfulness
- 42 PRECON CARDS NOT IN DECK
- Abundant Countryside- Abundant Growth- Ancient Ziggurat- Avenger of Zendikar- Bane of Progress- Blasphemous Act- Cavalier of Thorns- Distant Melody- Eclipsed Flamekin- Elemental Spectacle- Endurance- Exotic Orchard- Faeburrow Elder- Fellwar Stone- Fertile Ground- Frontier Bivouac- Fury- Garruk's Uprising- Hoofprints of the Stag- Jungle Shrine- Kindred Summons- Omnath, Locus of Rage- Opal Palace- Opulent Palace- Path to Exile- Raging Ravine- Rain-Slicked Copse- Reality Shift- Return of the Wildspeaker- Sandsteppe Citadel- Savage Lands- Seaside Citadel- Selvala, Heart of the Wilds- Shatter the Sky- Springleaf Parade- Thriving Bluff- Thriving Grove- Thriving Heath- Thriving Isle- Thriving Moor- Unclaimed Territory- Vernal Sovereign
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