COMMANDER · DECK
Karn's Crew
Bracket 4 · Optimized2020-05-17
ILLEGAL: 1 CARD
DECK $
$1,284.09
MYTHIC
25
RARE
74
UNCOMMON
29
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
13 cardsArtifact
40 cardsSorcery
3 cardsInstant
3 cardsLand
35 cardsMAYBE40 CARDS
Planeswalker
1 cardsCreature
7 cardsEnchantment
1 cardsArtifact
21 cardsSorcery
1 cardsInstant
3 cardsLand
4 cardsMONEY CARDS·82 CARDS·$1,020.89
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Planeswalker
5 cardsCreature
15 cardsEnchantment
1 cardsArtifact
33 cardsSorcery
3 cardsInstant
2 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Karn, the Great Creator + Mycosynth Lattice: mass land denial
- Basalt Monolith + Forsaken Monument: early two-card combo, with no mana to spend
- Voltaic Construct + Karn, Silver Golem + Thran Dynamo: early two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Basalt Monolith + Forsaken Monument — Bracket 4, early two-card combo, with no mana to spend
- Voltaic Construct + Karn, Silver Golem + Thran Dynamo — Bracket 4, early two-card combo, for four mana or less
- Voltaic Construct + Karn, Silver Golem + Mana Vault — Bracket 4, early two-card combo, for four mana or less
- Voltaic Construct + Karn, Silver Golem + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Voltaic Construct + Karn, Silver Golem + Gilded Lotus — Bracket 4, early two-card combo, for four mana or less
- Metalworker + Voltaic Construct — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact52
Vehicle10
Construct3
Golem3
Avatar1
Bird1
Elk1
Equipment1
Phyrexian1
Spider1
Thopter1
Land36
Nonbasic30
Basic6
Urza's6
Desert1
Mine1
Power-plant1
Saga1
Sphere1
Tower1
Vehicle1
Creature14
Construct3
Golem3
Avatar2
Eldrazi2
Bird1
Elk1
Phyrexian1
Spider1
Thopter1
Planeswalker5
Karn3
Ugin2
Sorcery4
Avatar1
Eldrazi1
Lesson1
Instant3
Enchantment1
Saga1
Urza's1
Legends15
Historic60
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless manaInfinite untap of artifact creatures you control
Infinite colorless manaInfinite untap of artifact creatures you control
Infinite colorless manaInfinite untap of artifact creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite untap of artifact creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite untap of artifact creatures you control
Infinite colorless manaInfinite untap of artifact creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite untap of artifact creatures you control
Infinite colored manaInfinite untap of artifact creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite untap of artifact creatures you control
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana