COMMANDER · DECK
Joker
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
45 cardsArtifact
7 cardsSorcery
5 cardsInstant
6 cardsLand
26 cardsMONEY CARDS·30 CARDS·$102.41
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Creature
16 cardsArtifact
1 cardSorcery
2 cardsInstant
2 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature46
Human23
Rogue20
Pirate8
Warlock7
Assassin6
Vampire6
Faerie3
Goblin3
Mercenary3
Lizard2
Shapeshifter2
Skeleton2
Demon1
Lord1
Ninja1
Orc1
Snake1
Tiefling1
Time1
Changeling2
Outlaws44
Party20
Land36
Nonbasic24
Basic12
Swamp12
Mountain11
Cave1
Gate1
Artifact8
Human1
Rogue1
Instant7
Sorcery5
Legends19
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
40 cards not in the pool
NOT IN THE POOL · 40
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