MetaMox
COMMANDER · DECK

Wrexial, the Risen Deep

Bracket 4 · Optimized
2020-07-28
Wrexial, the Risen Deep
ILLEGAL: 1 CARD
DECK $
$234.94
MYTHIC
8
RARE
40
UNCOMMON
17
COMMON
35
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

12 cards

Sorcery

6 cards

Instant

7 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
1 banned card, 1 card not in the pool
BANNED · 1
NAMECOSTTYPEPRICE
NOT IN THE POOL · 1
CEDH
Not legal
  • 1 card not in the pool
NOT IN THE POOL · 1
CURVE
00511221831047596+
COLOR
U: 50.5 pipsB: 41.5 pipsC: 129 pips
TYPES
Land38
Nonbasic20
Basic18
Swamp11
Island10
Creature30
Horror4
Human4
Wizard4
Vampire3
Zombie3
Kraken2
Shapeshifter2
Spirit2
Assassin1
Avatar1
Crab1
Eldrazi1
Fish1
God1
Golem1
Homunculus1
Illusion1
Knight1
Leviathan1
Lhurgoyf1
Phyrexian1
Rogue1
Specter1
Outlaws2
Party5
Artifact13
Equipment3
Book1
Golem1
Enchantment9
God1
Horror1
Instant7
Sorcery6
Legends12
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
Color
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