COMMANDER · DECK
MARDU GOBLINS
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
7 cardsInstant
6 cardsLand
25 cardsMONEY CARDS·40 CARDS·$222.77
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Creature
16 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
2 cardsInstant
6 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Goblin30
Warrior10
Human4
Rogue4
Shaman3
Samurai2
Angel1
Berserker1
Devil1
Elemental1
Elf1
Giant1
Knight1
Mutant1
Noble1
Pirate1
Saga1
Soldier1
Spirit1
Outlaws5
Party14
Land35
Nonbasic22
Basic13
Mountain11
Plains8
Swamp5
Enchantment9
Class1
Goblin1
Saga1
Shaman1
Sorcery7
Goblin1
Instant6
Artifact5
Equipment2
Book1
Legends14
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite tapped creature tokens
- Infinite tapped creature tokens until end of turn
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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