COMMANDER · DECK
Non-Slug Grismold
Bracket 3 · Upgraded@Pernicious Dude · 2024-10-08
DECK $
$254.61
MYTHIC
4
RARE
38
UNCOMMON
29
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
15 cardsArtifact
10 cardsSorcery
11 cardsInstant
13 cardsLand
28 cardsMONEY CARDS·33 CARDS·$183.58
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Creature
6 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
2 cardsInstant
2 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land34
Nonbasic26
Basic8
Forest5
Swamp5
Desert1
Gate1
Creature18
Human4
Troll3
Warrior3
Assassin2
Fungus2
Vampire2
Aetherborn1
Bird1
Elemental1
Horse1
Rogue1
Saga1
Shaman1
Snake1
Spider1
Spirit1
Squirrel1
Treefolk1
Warlock1
Outlaws4
Party4
Enchantment16
Aura5
Saga1
Spider1
Spirit1
Instant14
Artifact11
Equipment3
Horse1
Sorcery11
Arcane1
Legends14
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
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