MetaMox
COMMANDER · DECK
@Trillmaster · 2024-02-28
Themberchaud
DECK $
$429.52
MYTHIC
6
RARE
46
UNCOMMON
12
COMMON
36
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

9 cards

Artifact

12 cards

Sorcery

11 cards

Instant

9 cards

Land

8 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00111521331949596+
COLOR
R: 63 pipsC: 184 pips
TYPES
Land33
Nonbasic7
Basic26
Mountain26
Artifact24
Construct4
Equipment3
Golem2
Angel1
Elk1
Gnome1
God1
Thopter1
Wraith1
Creature24
Construct4
Goblin4
Human3
Artificer2
Golem2
Angel1
Beast1
Boar1
Dragon1
Elk1
Equipment1
Gnome1
God1
Horror1
Minotaur1
Phyrexian1
Shaman1
Sliver1
Soldier1
Thopter1
Werewolf1
Wraith1
Sorcery11
Enchantment9
Saga1
Instant9
Planeswalker2
Daretti1
Koth1
Legends7
Historic31
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite damage
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite damage
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite damage to one opponent
Bracket 1
doesn’t raise the bracket
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
Group
Color
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