COMMANDER · DECK
Fenirs wolf
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
17 cardsInstant
19 cardsLand
14 cardsMONEY CARDS·27 CARDS·$138.22
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Creature
5 cardsArtifact
1 cardSorcery
10 cardsInstant
4 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Forest13
Swamp13
Instant24
Adventure1
Knight1
Zombie1
Creature21
Human5
Shaman5
Beast4
Elf2
Warrior2
Zombie2
Adventure1
Bat1
Cleric1
Dinosaur1
Druid1
Elemental1
Horror1
Insect1
Knight1
Ooze1
Orc1
Phyrexian1
Praetor1
Snake1
Warlock1
Wolf1
Outlaws1
Party3
Sorcery19
Artifact4
Enchantment3
Saga3
Legends2
Historic9
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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