MetaMox
COMMANDER · DECK
2021-07-14
Kwain, Itinerant Meddler
DECK $
$966.83
MYTHIC
6
RARE
71
UNCOMMON
20
COMMON
13
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

13 cards

Enchantment

23 cards

Artifact

9 cards

Sorcery

9 cards

Instant

7 cards

Land

25 cards
MONEY CARDS·84 CARDS·$763.79
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Planeswalker

5 cards

Creature

15 cards

Enchantment

25 cards

Artifact

11 cards

Sorcery

7 cards

Instant

7 cards

Land

14 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00511822031045566+
COLOR
W: 32 pipsU: 47 pipsC: 124 pips
TYPES
Land35
Nonbasic23
Basic12
Island10
Plains9
Enchantment23
Creature14
Wizard4
Horror2
Human2
Spirit2
Archon1
Bird1
Construct1
Faerie1
Merfolk1
Phyrexian1
Rabbit1
Shark1
Soldier1
Sphinx1
Squid1
Vedalken1
Party4
Artifact11
Construct1
Equipment1
Horror1
Phyrexian1
Sorcery9
Instant7
Planeswalker3
Jace1
Narset1
Teferi1
Legends12
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS10 COMBOS
Bracket 3
locks the table
  • Each opponent shuffles their hand into their library during their draw step
  • Opponents can't draw cards during their turn
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells opponents cast from their hands
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite looting
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Near-infinite card draw for each opponent
  • Near-infinite draw triggers for each opponent
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifegain triggers for opponents
  • Near-infinite lifegain for opponents
Bracket 1
doesn’t raise the bracket
  • Infinite looting
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Near-infinite card draw for each opponent
  • Near-infinite draw triggers for each opponent
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers for all players
  • Infinite rummaging for all players
  • Infinite self-discard triggers for all players
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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