COMMANDER · DECK
Comrade Kwain v2
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
13 cardsEnchantment
23 cardsArtifact
9 cardsSorcery
9 cardsInstant
7 cardsLand
25 cardsMAYBE16 CARDS
Planeswalker
2 cardsCreature
7 cardsEnchantment
5 cardsArtifact
2 cardsMONEY CARDS·84 CARDS·$763.79
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Planeswalker
5 cardsCreature
15 cardsEnchantment
25 cardsArtifact
11 cardsSorcery
7 cardsInstant
7 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Island10
Plains9
Enchantment23
Creature14
Wizard4
Horror2
Human2
Spirit2
Archon1
Bird1
Construct1
Faerie1
Merfolk1
Phyrexian1
Rabbit1
Shark1
Soldier1
Sphinx1
Squid1
Vedalken1
Party4
Artifact11
Construct1
Equipment1
Horror1
Phyrexian1
Sorcery9
Instant7
Planeswalker3
Jace1
Narset1
Teferi1
Legends12
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 3
locks the table
- Each opponent shuffles their hand into their library during their draw step
- Opponents can't draw cards during their turn
- Lock
Bracket 3
locks the table
- Counter all spells opponents cast that are created by Knowledge Pool
- Exile all spells players cast from their hands
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells opponents cast from their hands
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite looting
- Infinite self-discard triggers
- Infinite draw triggers
- Near-infinite card draw for each opponent
- Near-infinite draw triggers for each opponent
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite draw triggers for target opponent
- Near-infinite lifegain triggers for opponents
- Near-infinite lifegain for opponents
Bracket 1
doesn’t raise the bracket
- Infinite looting
- Infinite self-discard triggers
- Infinite draw triggers
- Near-infinite card draw for each opponent
- Near-infinite draw triggers for each opponent
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite rummaging for all players
- Infinite self-discard triggers for all players
- Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 32 cards not in the pool
BANNED · 1
NOT IN THE POOL · 32
Comments · 0
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