COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
9 cardsInstant
13 cardsLand
17 cardsMONEY CARDS·14 CARDS·$23.02
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Creature
4 cardsArtifact
1 cardSorcery
2 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Island13
Forest8
Creature31
Elf10
Druid6
Human5
Shaman4
Snake4
Elemental3
Wizard3
Beast2
Rogue2
Scout2
Drake1
Elk1
Faerie1
Lizard1
Merfolk1
Ooze1
Plant1
Serpent1
Sphinx1
Spirit1
Wall1
Warrior1
Outlaws2
Party5
Instant13
Artifact9
Book1
Elk1
Sorcery9
Enchantment7
Aura2
Saga1
Legends2
Historic11
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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