COMMANDER · DECK
Skyfall
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
9 cardsInstant
8 cardsLand
30 cardsMONEY CARDS·23 CARDS·$101.29
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Creature
9 cardsArtifact
4 cardsSorcery
2 cardsInstant
1 cardLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic26
Basic16
Forest11
Swamp8
Mountain6
Creature32
Insect6
Human5
Druid4
Elemental4
Elf3
Shaman3
Avatar2
Beast2
Cleric2
Hydra2
Barbarian1
Cat1
Centaur1
Detective1
Dragon1
Dryad1
Frog1
Fungus1
God1
Hero1
Horror1
Kavu1
Minotaur1
Nightmare1
Noble1
Nymph1
Pilot1
Plant1
Scout1
Snake1
Villain1
Warrior1
Zombie1
Party3
Sorcery9
Instant8
Artifact7
Spacecraft2
Enchantment4
Dryad1
Nymph1
Legends18
Historic23
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 21 cards not in the pool
BANNED · 1
NOT IN THE POOL · 21
+ 19 CARDS NOT IN PRECON
+ Crop Rotation+ Dryad of the Ilysian Grove+ Expedition Map+ Field of the Dead+ Glacial Chasm+ Ka-Zar of the Savage Land+ Mine Collapse+ Mole Man, Moloid Master+ Mossborn Hydra+ Primeval Bounty+ Ramunap Excavator+ Roaring Earth+ Savage Lands+ Scute Swarm+ Sporemound+ Tannuk, Memorial Ensign+ Ulvenwald Hydra+ Yavimaya, Cradle of Growth+ Zuran Orb
- 18 PRECON CARDS NOT IN DECK
- Binding the Old Gods- Canyon Slough- Escape to the Wilds- Evendo Brushrazer- Formless Genesis- Infernal Grasp- Loamcrafter Faun- Mayhem Devil- Nature's Lore- Night's Whisper- Rocky Tar Pit- Satyr Wayfinder- Sprouting Goblin- Tear Asunder- Tireless Tracker- Uurg, Spawn of Turg- Viridescent Bog- World Breaker
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