MetaMox
COMMANDER · DECK
2022-09-10
DECK $
$150.47
MYTHIC
2
RARE
36
UNCOMMON
27
COMMON
35
COMMAND2 CARDS

Creature

1 card

Enchantment

1 card
NAMECOSTPRICE
MAIN98 CARDS

Creature

29 cards

Enchantment

4 cards

Artifact

11 cards

Sorcery

3 cards

Instant

16 cards

Land

16 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00811421631544566+
COLOR
W: 41.5 pipsU: 31.5 pipsC: 129 pips
TYPES
Land35
Nonbasic14
Basic21
Island14
Plains12
Desert3
Creature30
Human14
Cleric3
Soldier3
Wizard3
Golem2
Knight2
Rogue2
Spirit2
Advisor1
Angel1
Beast1
Bird1
Cat1
Demigod1
Dwarf1
Elemental1
Elephant1
Elf1
Giant1
Kithkin1
Kor1
Monk1
Noble1
Pegasus1
Pirate1
Scout1
Serpent1
Sphinx1
Wall1
Outlaws3
Party8
Instant16
Artifact13
Golem2
Enchantment6
Background1
Demigod1
Sorcery3
Legends11
Historic23
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Opponents can't cast instant spells during their turns
  • Opponents can't cast sorcery spells
  • Lock
Bracket 3
locks the table
  • Opponents can't cast instant spells during their turns
  • Opponents can't cast sorcery spells
  • Lock
Group
Color
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