COMMANDER · DECK
Selenia
COMMAND1 CARD
Creature
1 cardMAIN104 CARDS
Creature
13 cardsEnchantment
13 cardsArtifact
19 cardsSorcery
15 cardsInstant
9 cardsLand
18 cardsMAYBE11 CARDS
Creature
2 cardsArtifact
4 cardsSorcery
3 cardsInstant
2 cardsMONEY CARDS·48 CARDS·$373.89
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Creature
9 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
7 cardsInstant
7 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Swamp13
Plains8
Artifact20
Angel1
Sorcery15
Creature14
Angel4
Human3
Cleric2
Phyrexian2
Wizard2
Avatar1
Demon1
Horror1
Minion1
Plant1
Rebel1
Spirit1
Vampire1
Wall1
Party4
Enchantment13
Instant9
Legends8
Historic27
LAND PROBABILITY
35 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS32 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Near-infinitely large creature until end of turn
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Near-infinite self-discard triggers
- Near-infinite looting
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss
- Near-infinite lifegain
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss for all players
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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