COMMANDER · DECK
the quest for the worm
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
9 cardsInstant
18 cardsLand
2 cardsMONEY CARDS·35 CARDS·$164.02
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Creature
17 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
5 cardsInstant
7 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic3
Basic34
Forest34
Elemental1
Golem1
Creature29
Elf6
Shaman5
Wurm4
Druid3
Beast2
Cat2
Dinosaur2
Elemental2
Human2
Insect2
Snake2
Adventure1
Ape1
Bear1
Construct1
Elder1
Giant1
God1
Golem1
Incarnation1
Scout1
Troll1
Instant18
Sorcery11
Adventure1
Giant1
Artifact6
Construct1
Golem1
Enchantment6
Aura2
God1
Legends6
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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