COMMANDER · DECK
UG Witherbloom Big Spells
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
2 cardsSorcery
22 cardsInstant
14 cardsLand
13 cardsMAYBE23 CARDS
Creature
6 cardsSorcery
11 cardsInstant
6 cardsMONEY CARDS·36 CARDS·$145.71
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Creature
13 cardsEnchantment
1 cardSorcery
13 cardsInstant
6 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic11
Basic28
Forest20
Swamp10
Desert1
Sorcery24
Bear1
Druid1
Elf1
Wizard1
Creature23
Druid8
Elf6
Dragon2
Elder2
Insect2
Advisor1
Bat1
Bear1
Beast1
Chimera1
Dryad1
Elemental1
Halfling1
Human1
Hydra1
Lizard1
Nightmare1
Salamander1
Scout1
Shaman1
Spider1
Squirrel1
Vampire1
Warrior1
Wizard1
Party2
Instant15
Enchantment4
Spider1
Legends8
Historic8
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
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