COMMANDER · DECK
2020-08-26
DECK $
$1,290.29
MYTHIC
14
RARE
126
UNCOMMON
53
COMMON
36
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsEnchantment
25 cardsArtifact
14 cardsSorcery
18 cardsInstant
4 cardsLand
16 cardsSIDEBOARD27 CARDS
Planeswalker
1 cardEnchantment
6 cardsArtifact
8 cardsSorcery
9 cardsInstant
3 cardsMAYBE103 CARDS
Planeswalker
3 cardsCreature
1 cardEnchantment
34 cardsArtifact
10 cardsSorcery
30 cardsInstant
17 cardsLand
8 cardsMONEY CARDS·132 CARDS·$1,004.50
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Planeswalker
5 cardsCreature
2 cardsEnchantment
47 cardsArtifact
20 cardsSorcery
27 cardsInstant
17 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Lethal Vapors + Pithing Needle: locks the table
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Lethal Vapors + Pithing Needle — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 37 cards not in the pool
BANNED · 1
NOT IN THE POOL · 37
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Mountain13
Swamp13
Enchantment26
God1
Sorcery18
Artifact14
Instant4
Planeswalker2
Angrath1
Chandra1
Creature1
God1
Legends4
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Each opponent loses the gameNear-infinite lifeloss
Bracket 3 · locks the tableDestroy all creatures that enter the battlefieldLock
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
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