MetaMox
COMMANDER · DECK

lands

Bracket 4 · Optimized
2020-05-24
DECK $
$648.86
MYTHIC
14
RARE
32
UNCOMMON
19
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

12 cards

Instant

9 cards

Land

21 cards
MONEY CARDS·50 CARDS·$506.91
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Planeswalker

2 cards

Creature

16 cards

Enchantment

3 cards

Artifact

4 cards

Sorcery

6 cards

Instant

8 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 8 more combos that bear on the bracket, listed below
CURVE
10101102183742576+
COLOR
G: 67 pipsC: 100 pips
TYPES
Land44
Nonbasic20
Basic24
Forest24
Creature24
Elemental4
Elf4
Human4
Beast3
Druid3
Shaman3
Snake3
Avatar1
Centaur1
Cleric1
Dryad1
God1
Monk1
Nissa1
Nymph1
Ooze1
Scout1
Spirit1
Treefolk1
Warrior1
Wizard1
Party3
Sorcery12
Arcane1
Instant9
Artifact6
Enchantment6
Centaur1
Dryad1
God1
Nymph1
Planeswalker3
Nissa2
Elf1
Garruk1
Scout1
Legends10
Historic16
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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