COMMANDER · DECK
glarb
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
9 cardsInstant
6 cardsLand
16 cardsMAYBE2 CARDS
Creature
1 cardSorcery
1 cardMONEY CARDS·3 CARDS·$29.10
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Creature
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic13
Basic28
Forest10
Island9
Swamp9
Desert3
Creature34
Rat8
Elemental6
Frog5
Wizard5
Rogue4
Druid3
Warlock3
Bird2
Human2
Insect2
Squirrel2
Archer1
Bear1
Cat1
Construct1
Crab1
Elf1
Fish1
Horror1
Ninja1
Noble1
Otter1
Pirate1
Plant1
Rabbit1
Sphinx1
Treefolk1
Vampire1
Warrior1
Wolverine1
Zombie1
Outlaws8
Party10
Sorcery9
Enchantment6
Aura3
Class2
Instant6
Artifact5
Construct1
Equipment1
Legends6
Historic11
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
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