COMMANDER · DECK
Kitty Control (Why do I need trample if there are no creatures on the field)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
10 cardsInstant
6 cardsLand
9 cardsMONEY CARDS·37 CARDS·$395.50
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Creature
14 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
6 cardsInstant
2 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic7
Basic31
Forest18
Swamp14
Creature28
Human7
Warrior4
Druid3
Elf3
Beast2
Cat2
Citizen2
Elemental2
Hero2
Mutant2
Ooze2
Scout2
Squirrel2
Alien1
Dinosaur1
Doctor1
Dog1
Food1
Fungus1
Gamma1
Halfling1
Insect1
Nightmare1
Ouphe1
Ranger1
Shaman1
Troll1
Warlock1
Outlaws1
Party4
Enchantment10
Class1
Sorcery10
Arcane1
Artifact9
Cat1
Equipment1
Food1
Mutant1
Instant6
Legends19
Historic27
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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