COMMANDER · DECK
Saproling Hell
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
11 cardsArtifact
2 cardsSorcery
7 cardsInstant
6 cardsLand
13 cardsMONEY CARDS·19 CARDS·$53.74
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Creature
7 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
2 cardsInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Fungus16
Human5
Elf4
Vampire4
Shaman3
Druid2
Elemental2
Ally1
Archer1
Cleric1
Demon1
Dryad1
Eldrazi1
Elk1
Insect1
Noble1
Pirate1
Rogue1
Skeleton1
Treefolk1
Warrior1
Zombie1
Outlaws2
Party3
Land36
Nonbasic11
Basic25
Forest18
Swamp7
Gate1
Enchantment11
Aura3
Saga1
Sorcery7
Instant6
Artifact2
Equipment1
Legends4
Historic7
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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