COMMANDER · DECK
Kenrith the Gracious
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
13 cardsInstant
8 cardsLand
35 cardsMONEY CARDS·62 CARDS·$397.23
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Creature
13 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
10 cardsInstant
6 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic30
Basic5
Forest7
Island7
Mountain7
Swamp6
Plains5
Creature22
Human7
Elf4
Spirit3
Wizard3
Druid2
Phyrexian2
Rogue2
Scout2
Advisor1
Cleric1
Demon1
Elemental1
Fish1
Fox1
Frog1
Giant1
Minion1
Mutant1
Noble1
Soldier1
Treefolk1
Zombie1
Outlaws2
Party6
Enchantment14
Aura2
Curse2
Sorcery13
Artifact9
Book1
Equipment1
Instant8
Legends10
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
45 cards not in the pool
NOT IN THE POOL · 45
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