COMMANDER · DECK
Aura, the Guillotine
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
13 cardsEnchantment
30 cardsArtifact
5 cardsSorcery
5 cardsInstant
7 cardsLand
20 cardsMONEY CARDS·23 CARDS·$78.23
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Creature
5 cardsEnchantment
10 cardsArtifact
1 cardSorcery
3 cardsInstant
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic17
Basic21
Island9
Plains8
Swamp8
Enchantment35
Aura17
Spirit3
Demigod1
Zombie1
Creature14
Human6
Spirit3
Wizard3
Advisor2
Demigod1
Druid1
Dwarf1
Fox1
Giant1
Knight1
Warlock1
Zombie1
Outlaws1
Party3
Instant7
Artifact5
Sorcery5
Planeswalker1
Narset1
Legends8
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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