COMMANDER · DECK
Enchantments
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
32 cardsArtifact
6 cardsSorcery
5 cardsInstant
2 cardsLand
8 cardsMONEY CARDS·29 CARDS·$100.20
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Creature
11 cardsEnchantment
12 cardsArtifact
2 cardsSorcery
1 cardInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment39
Aura5
God2
Demigod1
Human1
Nymph1
Spirit1
Land35
Nonbasic6
Basic29
Plains17
Forest16
Creature20
Human6
Angel2
Beast2
Cat2
Cleric2
Druid2
God2
Archon1
Centaur1
Demigod1
Elemental1
Monk1
Nymph1
Satyr1
Shaman1
Soldier1
Spirit1
Warrior1
Wizard1
Party4
Artifact6
Equipment2
Sorcery5
Instant2
Legends8
Historic11
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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