MetaMox
COMMANDER · DECK
@Trillmaster · 2023-05-22
DECK $
$469.43
MYTHIC
13
RARE
49
UNCOMMON
18
COMMON
20
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

19 cards

Enchantment

12 cards

Artifact

14 cards

Sorcery

10 cards

Instant

7 cards

Land

23 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
005114214315465116+
COLOR
W: 45 pipsR: 46 pipsC: 151 pips
TYPES
Land34
Nonbasic21
Basic13
Plains8
Mountain7
Desert1
Creature20
Angel11
Cleric3
Horror2
Human2
Dwarf1
God1
Golem1
Minotaur1
Noble1
Ogre1
Phyrexian1
Shaman1
Soldier1
Spirit1
Wizard1
Party4
Artifact16
Equipment2
Angel1
Golem1
Enchantment13
God1
Sorcery10
Instant8
Planeswalker3
Elspeth1
Nahiri1
Legends15
Historic29
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS8 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite lifegain
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
  • Infinite creature tokens with haste
  • Infinite creature ETB
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage to all players
Group
Color
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