COMMANDER · DECK
Mazes and Walls
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
40 cardsEnchantment
7 cardsArtifact
1 cardSorcery
9 cardsInstant
6 cardsLand
20 cardsMONEY CARDS·18 CARDS·$53.41
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Creature
8 cardsEnchantment
3 cardsSorcery
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Wall21
Human5
Plant5
Turtle4
Homunculus2
Jellyfish2
Soldier2
Spirit2
Bard1
Crocodile1
Dog1
Dragon1
Druid1
Elder1
Elemental1
Elk1
Golem1
Rogue1
Shaman1
Treefolk1
Outlaws1
Party1
Land35
Nonbasic16
Basic19
Gate14
Forest6
Island6
Plains6
Swamp1
Sorcery9
Artifact7
Wall5
Golem1
Enchantment7
Instant6
Planeswalker1
Jace1
Legends8
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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