COMMANDER · DECK
Tariel
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
4 cardsArtifact
21 cardsSorcery
13 cardsInstant
2 cardsLand
13 cardsMONEY CARDS·43 CARDS·$225.09
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Creature
12 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
7 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Swamp14
Mountain9
Plains7
Artifact24
Equipment6
Construct1
Elk1
Golem1
Creature23
Human6
Angel3
Cleric2
Demon2
Phyrexian2
Spirit2
Wizard2
Artificer1
Berserker1
Construct1
Devil1
Dragon1
Dwarf1
Elk1
Fox1
Golem1
Horror1
Mercenary1
Minion1
Nightmare1
Orc1
Shaman1
Warrior1
Zombie1
Outlaws1
Party5
Sorcery13
Enchantment4
Instant2
Legends13
Historic36
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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