COMMANDER · DECK
NORMAN OSBORN B4
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
11 cardsInstant
13 cardsLand
29 cardsMONEY CARDS·69 CARDS·$5,170.12
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Creature
18 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
9 cardsInstant
8 cardsLand
20 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic26
Basic8
Island9
Mountain8
Swamp8
Town1
Creature21
Human5
Wizard4
Phyrexian3
Rogue3
Faerie2
Goblin2
Imp2
Pirate2
Villain2
Zombie2
Advisor1
Archer1
Avatar1
Bird1
Frog1
God1
Halfling1
Knight1
Minion1
Minotaur1
Monkey1
Orc1
Otter1
Praetor1
Scientist1
Shapeshifter1
Spirit1
Outlaws5
Party7
Artifact13
God1
Instant13
Sorcery11
Enchantment9
Aura1
Class1
Legends14
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
- Infinite self-discard triggers
- Near-infinite +1/+1 counters
- Near-infinite lifegain
- Near-infinite lifeloss
- Near-infinite lifegain triggers
- Near-infinite ETB
- Infinite draw triggers
- Near-infinite storm count
- Near-infinite LTB
- Near-infinite colored mana
- Near-infinite creature tokens
- Near-infinite Treasure tokens
- Near-infinite ventures into the dungeon
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite self-mill
- Near-infinite mill
- Near-infinite self-discard triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite rummaging
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite looting for all players
- Near-infinite magecraft triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite looting for opponents
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
13 banned cards
BANNED · 13
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 29 cards not in the pool
BANNED · 5
NOT IN THE POOL · 29
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