COMMANDER · DECK
Graveyard Shift
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
1 cardSorcery
12 cardsInstant
8 cardsLand
28 cardsSIDEBOARD16 CARDS
Creature
6 cardsArtifact
2 cardsSorcery
4 cardsInstant
4 cardsMONEY CARDS·43 CARDS·$240.46
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Creature
15 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
5 cardsInstant
4 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic25
Basic17
Forest6
Swamp6
Island5
Creature31
Human8
Druid6
Zombie5
Elf3
Shaman3
Beast2
Dragon2
Frog2
Horror2
Incarnation2
Skeleton2
Wizard2
Avatar1
Bard1
Bird1
Crab1
Detective1
Elemental1
Halfling1
Knight1
Merfolk1
Ninja1
Scout1
Snake1
Spirit1
Treefolk1
Villain1
Warrior1
Party3
Sorcery13
Instant8
Enchantment7
Druid1
Snake1
Artifact1
Legends12
Historic13
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 30 cards not in the pool
BANNED · 1
NOT IN THE POOL · 30
+ 58 CARDS NOT IN PRECON
+ Aftermath Analyst+ Bad River+ Bala Ged Recovery // Bala Ged Sanctuary+ Barren Moor+ Buried Alive+ Call Damage Control+ Circular Logic+ Crop Rotation+ Dakmor Salvage+ Dark Ritual+ Drag to the Roots+ Dread Return+ Elemental Teachings+ Emergent Ultimatum+ Entish Restoration+ Escape Tunnel+ Eternal Witness+ Evolving Wilds+ Exploration+ Extract from Darkness+ Flood Plain+ Forbid+ Genesis+ Gilt-Leaf Archdruid+ Glacial Chasm+ Hermit Druid+ Insidious Roots+ Jarad's Orders+ Kheru Goldkeeper+ Krosan Wayfarer+ Lich-Knights' Conquest+ Lonely Sandbar+ Lotuslight Dancers+ Mesmeric Orb+ Muldrotha, the Gravetide+ Mystic Remora+ Once and Future+ Persistent Specimen+ Raise Dead+ Rocky Tar Pit+ Sidisi, Brood Tyrant+ Six+ Sméagol, Helpful Guide+ Spymaster's Vault+ Strip Mine+ Sylvan Safekeeper+ Sylvan Scrying+ Syr Konrad, the Grim+ Tatyova, Benthic Druid+ Tectonic Edge+ The Gitrog Monster+ Tormod, the Desecrator+ Tortured Existence+ Tranquil Thicket+ Undead Hand Ninja+ Uurg, Spawn of Turg+ Wasteland+ Zuran Orb
- 44 PRECON CARDS NOT IN DECK
- Amphin Mutineer- Arcane Signet- Avenger of Zendikar- Cephalid Coliseum- Contaminated Aquifer- Crawling Sensation- Cultivate- Darkwater Catacombs- Dauthi Voidwalker- Disciple of Bolas- Dreamroot Cascade- Essence Anchor- Exotic Orchard- Farseek- Fetid Pools- Floral Evoker- Forbidden Alchemy- Golgari Rot Farm- Grapple with the Past- Harrow- Haunted Mire- Junji, the Midnight Sky- Kotis, Sibsig Champion- Llanowar Wastes- Lord of Extinction- Lord of the Forsaken- Millikin- Necropolis Fiend- Noxious Gearhulk- Nyx Weaver- Ob Nixilis, the Fallen- Rampant Growth- Sakura-Tribe Elder- Satyr Wayfinder- Sol Ring- Springbloom Druid- Stitcher's Supplier- Sunken Hollow- Tasigur, the Golden Fang- Temple of Malady- Welcome the Dead- Will of the Sultai- Woe Strider- Woodland Cemetery
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