COMMANDER · DECK
Trickster faeries
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
6 cardsInstant
20 cardsLand
26 cardsMONEY CARDS·45 CARDS·$210.90
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Creature
17 cardsEnchantment
7 cardsArtifact
1 cardSorcery
4 cardsInstant
6 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic23
Basic11
Forest9
Island9
Swamp9
Creature29
Faerie24
Wizard10
Rogue5
Shapeshifter4
Noble2
Assassin1
Druid1
Elf1
Illusion1
Warlock1
Warrior1
Changeling4
Outlaws7
Party16
Instant21
Adventure1
Enchantment9
Faerie2
Adventure1
Sorcery7
Artifact3
Legends5
Historic8
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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