COMMANDER · DECK
Lord of the Nazgul
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
8 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
13 cardsInstant
25 cardsLand
21 cardsMONEY CARDS·65 CARDS·$2,680.46
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Creature
9 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
9 cardsInstant
17 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Island13
Swamp9
Saga1
Urza's1
Instant25
Sorcery13
Artifact12
Equipment2
Golem1
Creature9
Rogue5
Human4
Dauthi1
Golem1
Illusion1
Noble1
Phyrexian1
Praetor1
Wraith1
Outlaws5
Party5
Enchantment7
Saga1
Urza's1
Legends9
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
13 banned cards
BANNED · 13
CEDH
Reads as cEDH
- 14 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 18 cards not in the pool
BANNED · 6
NOT IN THE POOL · 18
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