COMMANDER · DECK
It's My Life
Bracket 4 · Optimized2020-06-15
DECK $
$528.24
MYTHIC
8
RARE
34
UNCOMMON
27
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
7 cardsInstant
11 cardsLand
22 cardsMONEY CARDS·43 CARDS·$401.16
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Creature
16 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
2 cardsInstant
7 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
- Triskelion + Light of Promise: early arguably two-card combo, with no mana to spend
- Walking Ballista + Light of Promise: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Heliod, Sun-Crowned + Triskelion — Bracket 4, early two-card combo, for four mana or less
- Triskelion + Light of Promise — Bracket 3, early arguably two-card combo, with no mana to spend
- Walking Ballista + Light of Promise — Bracket 3, early arguably two-card combo, with no mana to spend
- Drogskol Reaver + Shabraz, the Skyshark — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Vito, Thorn of the Dusk Rose + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Vito, Thorn of the Dusk Rose + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Sanguine Bond + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Swamp8
Island7
Plains6
Creature25
Vampire5
Human4
Cleric3
Spirit3
Advisor2
Cat2
Construct2
Monk2
Soldier2
Ally1
Avatar1
Beast1
Bird1
Demigod1
Giant1
God1
Golem1
Horse1
Phyrexian1
Rhino1
Rogue1
Shark1
Wall1
Warrior1
Wizard1
Outlaws1
Party6
Artifact14
Construct2
Book1
Golem1
Enchantment12
Aura1
Demigod1
God1
Instant11
Sorcery7
Legends8
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Near-infinite lifeloss
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite lifegainNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
+ 69 CARDS NOT IN PRECON
+ Aetherflux Reservoir+ Ancient Tomb+ Angelic Accord+ Arcane Denial+ Arcane Signet+ Ashes of the Abhorrent+ Authority of the Consuls+ Azorius Signet+ Beacon of Immortality+ Blood Artist+ Bloodthirsty Aerialist+ Bolas's Citadel+ Boon Reflection+ Cliffhaven Vampire+ Counterspell+ Crested Sunmare+ Dawn of Hope+ Daxos, Blessed by the Sun+ Debt to the Deathless+ Defiant Bloodlord+ Diabolic Tutor+ Dimir Aqueduct+ Dimir Signet+ Dismal Backwater+ Drogskol Reaver+ Esper Charm+ Exotic Orchard+ Exsanguinate+ Felidar Sovereign+ Fellwar Stone+ Fountain of Renewal+ Fumigate+ Godless Shrine+ Heliod, Sun-Crowned+ Heliod's Intervention+ Kambal, Consul of Allocation+ Karlov of the Ghost Council+ Light of Promise+ Merciless Eviction+ Mortify+ Mystical Tutor+ Orzhov Signet+ Radiant Fountain+ Reliquary Tower+ Revenge of Ravens+ Revival // Revenge+ Rewind+ Rhox Faithmender+ Scoured Barrens+ Sejiri Refuge+ Serra Ascendant+ Shabraz, the Skyshark+ Smothering Tithe+ Solemn Simulacrum+ Soul's Attendant+ Sphinx's Revelation+ Storm Herd+ Suture Priest+ Swords to Plowshares+ Temple of Silence+ Terramorphic Expanse+ Test of Endurance+ Tranquil Cove+ Triskelion+ Utter End+ Venser's Journal+ Vito, Thorn of the Dusk Rose+ Walking Ballista+ Watery Grave
- 62 PRECON CARDS NOT IN DECK
- Act of Authority- Augury Adept- Azorius Guildgate- Azorius Herald- Barren Moor- Brilliant Plan- Cradle of Vitality- Crawlspace- Curse of Inertia- Curse of Shallow Graves- Curse of the Forsaken- Darksteel Mutation- Death Grasp- Deep Analysis- Dimir Guildgate- Disciple of Griselbrand- Diviner Spirit- Divinity of Pride- Dromar's Charm- Esper Panorama- Famine- Filigree Angel- Greed- Hooded Horror- Jwar Isle Refuge- Kongming, "Sleeping Dragon"- Lim-Dûl's Vault- Lonely Sandbar- Marrow Bats- Myr Battlesphere- Nevinyrral's Disk- Nihil Spellbomb- Obelisk of Esper- Opal Palace- Order of Succession- Orzhov Guildgate- Phyrexian Delver- Phyrexian Gargantua- Phyrexian Reclamation- Pristine Talisman- Raven Familiar- Razor Hippogriff- Reckless Spite- Rupture Spire- Serene Master- Sharding Sphinx- Sharuum the Hegemon- Sphinx of the Steel Wind- Spinal Embrace- Springjack Pasture- Stormscape Battlemage- Sun Droplet- Survival Cache- Swiftfoot Boots- Sydri, Galvanic Genius- Tempt with Immortality- Thopter Foundry- Tidal Force- Tidehollow Strix- Tower Gargoyle- Toxic Deluge- Transguild Promenade