MetaMox
COMMANDER · DECK

Mill Reborn (Potentially)

No bracket · Banned
2020-11-04
Phenax, God of Deception
117 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$579.90
MYTHIC
10
RARE
36
UNCOMMON
26
COMMON
45
COMMAND1 CARD

Creature

1 card
MAIN116 CARDS

Planeswalker

1 card

Creature

29 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

20 cards

Sorcery

10 cards

Instant

11 cards

Land

11 cards
MONEY CARDS·48 CARDS·$447.31
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Planeswalker

1 card

Creature

13 cards

Enchantment

5 cards

Artifact

14 cards

Sorcery

5 cards

Instant

5 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not legal
  • 1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
BRAWL (HISTORIC)
Not legal
1 banned card, 41 cards not in the pool
BANNED · 1
NAMECOSTTYPEPRICE
NOT IN THE POOL · 41
NAMECOSTTYPEPRICE
CURVE
101111922231248566+
COLOR
U: 61 pipsB: 29 pipsC: 150 pips
TYPES
Land37
Nonbasic10
Basic27
Island18
Swamp12
Rogue1
Shapeshifter1
Creature30
Human7
Wall4
Wizard3
Crab2
Horror2
Rogue2
Shapeshifter2
Zombie2
Advisor1
Construct1
Eldrazi1
Elk1
Fish1
God1
Homunculus1
Illusion1
Knight1
Kraken1
Leviathan1
Noble1
Phyrexian1
Plant1
Scarecrow1
Siren1
Specter1
Vampire1
Outlaws2
Party5
Artifact23
Equipment3
Book1
Construct1
Elk1
Scarecrow1
Instant11
Enchantment10
Aura2
Curse1
God1
Sorcery10
Planeswalker1
Jace1
Legends11
Historic34
LAND PROBABILITY
36 LANDS · 116 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.1%
TURN 552.1%
TURN 674.4%
TURN 787.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
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