MetaMox
COMMANDER · DECK
@NrDebt · 2024-07-25
The Necrobloom
DECK $
$591.45
MYTHIC
13
RARE
60
UNCOMMON
22
COMMON
17
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

28 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

12 cards

Instant

5 cards

Land

46 cards
NAMECOSTPRICE
SIDEBOARD7 CARDS

Creature

3 cards

Enchantment

1 card
NAMECOSTPRICE

Artifact

1 card
NAMECOSTPRICE

Sorcery

2 cards
MAYBE5 CARDS

Creature

3 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·72 CARDS·$458.40
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Creature

25 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

7 cards

Instant

3 cards

Land

27 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10111521631045556+
COLOR
W: 8 pipsB: 18 pipsG: 52 pipsC: 100 pips
TYPES
Land46
Nonbasic40
Basic6
Forest6
Plains6
Swamp5
Cave3
Urza's1
Creature29
Elf4
Human4
Insect3
Beast2
Elemental2
Frog2
Horror2
Monk2
Nightmare2
Scout2
Shaman2
Snake2
Spirit2
Advisor1
Bat1
Cleric1
Detective1
Dinosaur1
Druid1
Dryad1
Hydra1
Knight1
Merfolk1
Nymph1
Plant1
Treefolk1
Zombie1
Party1
Sorcery14
Enchantment7
Aura1
Dryad1
Insect1
Monk1
Nymph1
Instant5
Artifact4
Beast1
Legends13
Historic17
LAND PROBABILITY
46 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.6%
TURN 522.4%
TURN 640.3%
TURN 757.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS27 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Group
Color
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