COMMANDER · DECK
TinTin's Gang [Casual]
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
9 cardsInstant
5 cardsLand
22 cardsMONEY CARDS·42 CARDS·$990.36
Sign in to save your threshold.
Creature
14 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Cat25
Elf4
Dog3
Druid3
Soldier3
Beast2
Rogue2
Scout2
Warrior2
Advisor1
Assembly-worker1
Bard1
Demon1
Dryad1
Goblin1
Human1
Noble1
Wizard1
Outlaws2
Party5
Land31
Nonbasic19
Basic12
Forest12
Mountain9
Plains9
Artifact11
Equipment2
Adventure1
Assembly-worker1
Enchantment10
Aura1
Curse1
Sorcery10
Adventure1
Arcane1
Equipment1
Instant5
Legends12
Historic23
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite tapped creature tokens
- Infinite ETB
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
Comments · 0
No comments yet.