COMMANDER · DECK
#20: The Visions of Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
19 cardsArtifact
9 cardsSorcery
4 cardsInstant
9 cardsLand
12 cardsMONEY CARDS·39 CARDS·$201.93
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Creature
14 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
2 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment39
God7
Aura6
Human3
Nymph3
Soldier3
Spirit2
Adventure1
Class1
Curse1
Demigod1
Demon1
Fox1
Monk1
Moonfolk1
Phyrexian1
Saga1
Sheep1
Wizard1
Land35
Nonbasic9
Basic26
Plains11
Island10
Swamp8
Creature25
Human8
God7
Wizard4
Nymph3
Soldier3
Aura2
Spirit2
Cleric1
Curse1
Demigod1
Demon1
Fox1
Monk1
Moonfolk1
Phyrexian1
Saga1
Sheep1
Spellshaper1
Party5
Artifact9
Equipment1
Instant9
Sorcery4
Adventure1
Legends12
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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