COMMANDER · DECK
Rith the Awakener
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
12 cardsArtifact
4 cardsSorcery
19 cardsInstant
7 cardsLand
25 cardsMAYBE20 CARDS
Creature
8 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
3 cardsInstant
1 cardLand
2 cardsMONEY CARDS·17 CARDS·$31.42
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Creature
6 cardsEnchantment
5 cardsArtifact
1 cardSorcery
4 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic22
Basic16
Forest12
Mountain7
Plains7
Cave1
Creature20
Elf4
Human4
Druid2
Elemental2
Giant2
Warrior2
Adventure1
Angel1
Beast1
Centaur1
Dragon1
Hero1
Leviathan1
Rabbit1
Ranger1
Rebel1
Scientist1
Scout1
Shaman1
Snake1
Spider1
Treefolk1
Wizard1
Party3
Sorcery20
Adventure1
Giant1
Enchantment12
Aura2
Instant7
Artifact4
Food1
Legends9
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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