COMMANDER · DECK
Sheoldred: Apocalypse Now
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
10 cardsInstant
12 cardsLand
19 cardsSIDEBOARD8 CARDS
Creature
2 cardsEnchantment
1 cardArtifact
2 cardsSorcery
2 cardsInstant
1 cardMAYBE85 CARDS
Planeswalker
3 cardsCreature
32 cardsEnchantment
8 cardsArtifact
22 cardsSorcery
10 cardsInstant
3 cardsLand
7 cardsMONEY CARDS·128 CARDS·$1,640.33
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Planeswalker
1 cardCreature
45 cardsEnchantment
13 cardsArtifact
28 cardsSorcery
12 cardsInstant
9 cardsLand
20 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic19
Basic18
Swamp19
Bat1
Desert1
God1
Creature26
Demon7
Vampire5
Phyrexian4
Horror3
Warlock3
God2
Spirit2
Zombie2
Archer1
Assassin1
Bat1
Construct1
Elder1
Golem1
Hag1
Hero1
Knight1
Minion1
Orc1
Praetor1
Spider1
Symbiote1
Villain1
Wizard1
Outlaws4
Party1
Instant14
Adventure1
Equipment1
Vampire1
Warlock1
Artifact12
Equipment5
Adventure1
Construct1
Golem1
Infinity1
Phyrexian1
Stone1
Villain1
Sorcery12
Vampire2
Warlock2
Lesson1
Enchantment9
Aura2
God1
Hag1
Room1
Legends16
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS17 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite card draw for target opponent
- Infinite draw triggers for target opponent
- Infinite lifeloss for target opponent
- Near-infinite +1/+1 counters on a creature token
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 16 cards not in the pool
BANNED · 3
NOT IN THE POOL · 16
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