COMMANDER · DECK
Hearthhull
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
11 cardsInstant
9 cardsLand
28 cardsMONEY CARDS·19 CARDS·$46.83
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Creature
9 cardsArtifact
4 cardsSorcery
3 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic25
Basic16
Forest12
Swamp9
Mountain7
Creature29
Insect7
Beast3
Druid3
Elemental3
Elf3
Shaman3
Avatar2
Cleric2
Noble2
Snake2
Warrior2
Cat1
Centaur1
Demon1
Detective1
Devil1
Dragon1
Frog1
Goblin1
Horror1
Human1
Minotaur1
Nightmare1
Plant1
Satyr1
Scout1
Party4
Sorcery11
Instant9
Artifact7
Spacecraft2
Enchantment4
Plan1
Saga1
Legends15
Historic21
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
+ 12 CARDS NOT IN PRECON
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