COMMANDER · DECK
Flubs Voltron
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
31 cardsArtifact
6 cardsSorcery
6 cardsInstant
3 cardsLand
21 cardsMAYBE90 CARDS
Creature
6 cardsEnchantment
33 cardsArtifact
22 cardsSorcery
12 cardsInstant
8 cardsLand
9 cardsMONEY CARDS·15 CARDS·$61.42
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Creature
3 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Forest10
Island9
Mountain2
Enchantment31
Aura26
Creature17
Elf5
Druid4
Human3
Construct2
Scout2
Shaman2
Wizard2
Alien1
Ally1
Frog1
Goblin1
Homunculus1
Insect1
Lizard1
Monk1
Pirate1
Ranger1
Siren1
Thopter1
Outlaws1
Party2
Artifact9
Construct2
Alien1
Thopter1
Sorcery6
Instant3
Legends5
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 4
early two-card combo, for four mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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