COMMANDER · DECK
Copy of - Tap / Untap Shenanigans
Bracket 3 · Upgraded2020-05-17
DECK $
$241.88
MYTHIC
4
RARE
34
UNCOMMON
41
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
4 cardsInstant
8 cardsLand
28 cardsMAYBE14 CARDS
Creature
8 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·32 CARDS·$173.22
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Creature
11 cardsEnchantment
3 cardsArtifact
10 cardsInstant
1 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Pemmin's Aura + Gyre Engineer: early arguably two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer: early arguably two-card combo, with no mana to spend
- Wake Thrasher + Basalt Monolith: early two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Pemmin's Aura + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Wake Thrasher + Basalt Monolith — Bracket 3, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic25
Basic10
Island5
Swamp5
Forest4
Creature33
Human12
Wizard8
Merfolk5
Rogue4
Elemental2
Shaman2
Spirit2
Zombie2
Archer1
Cleric1
Demon1
Dog1
Drone1
Eldrazi1
Elf1
Homunculus1
Horror1
Monk1
Noble1
Ooze1
Rat1
Scout1
Siren1
Snake1
Soldier1
Sphinx1
Vedalken1
Warrior1
Outlaws4
Party14
Artifact12
Equipment2
Human1
Rogue1
Enchantment9
Aura5
Curse1
Saga1
Instant8
Sorcery4
Legends4
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Exile all creatures opponents controlNear-infinite Gold tokens
Exile all creatures opponents controlNear-infinite Gold tokens
Infinite mill
Infinite mill
Infinite card drawInfinite draw triggers
Infinite mill
Infinite card drawInfinite draw triggers
Exile all creatures opponents controlNear-infinite Gold tokens
Infinite mill
Exile all creatures opponents controlNear-infinite Gold tokens
Infinite mill
Infinite mill
Infinite card drawInfinite draw triggers
Exile all creatures opponents controlNear-infinite Gold tokens
Exile all creatures opponents controlNear-infinite Gold tokens
Infinite card drawInfinite draw triggers