COMMANDER · DECK
Volo, Guide to Monsters
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
41 cardsEnchantment
3 cardsSorcery
7 cardsInstant
12 cardsLand
5 cardsMONEY CARDS·1 CARD·$1.30
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Creature
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Human7
Elemental4
Wizard4
Turtle3
Artificer2
Druid2
Elf2
Shaman2
Sphinx2
Vedalken2
Beast1
Boar1
Cat1
Chimera1
Construct1
Drake1
Drone1
Dryad1
Eldrazi1
Elk1
Giant1
Insect1
Jellyfish1
Knight1
Monk1
Ninja1
Octopus1
Pirate1
Plant1
Rhino1
Scout1
Shapeshifter1
Snake1
Spider1
Spirit1
Treefolk1
Unicorn1
Wolf1
Outlaws1
Party4
Land36
Nonbasic3
Basic33
Forest17
Island16
Gate1
Instant12
Sorcery7
Enchantment3
Artifact2
Construct1
Unicorn1
Legends1
Historic3
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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