MetaMox
COMMANDER · DECK

Queza

Bracket 4 · Optimized
@GraystripeSpeedruns · 2025-05-06
Queza, Augur of Agonies
DECK $
$1,297.27
MYTHIC
8
RARE
45
UNCOMMON
22
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

11 cards

Artifact

12 cards

Sorcery

6 cards

Instant

13 cards

Land

22 cards
MONEY CARDS·53 CARDS·$1,023.74
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Creature

13 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

6 cards

Instant

9 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 13 game changers — Bracket 3 allows 3
  • Drogskol Reaver + Queza, Augur of Agonies: early two-card combo, with no mana to spend
  • Queza, Augur of Agonies + Lich's Mastery: early two-card combo, with no mana to spend
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00711721531045586+
COLOR
W: 35 pipsU: 22 pipsB: 16 pipsC: 129 pips
TYPES
Land37
Nonbasic19
Basic18
Island9
Plains9
Swamp9
Creature20
Human8
Advisor3
Soldier3
Phyrexian2
Wizard2
Angel1
Archer1
Archon1
Artificer1
Bird1
Cleric1
Construct1
Elephant1
Faerie1
Horror1
Octopus1
Orc1
Praetor1
Rogue1
Sphinx1
Spirit1
Outlaws1
Party4
Artifact15
Equipment2
Book1
Construct1
Horror1
Human1
Phyrexian1
Soldier1
Instant13
Enchantment11
Sorcery6
Planeswalker1
Narset1
Legends12
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite card drawNear-infinite lifelossInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinitely large creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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