COMMANDER · DECK
pauper sac
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
40 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
5 cardsInstant
9 cardsLand
3 cardsMONEY CARDS·13 CARDS·$31.09
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Creature
6 cardsEnchantment
1 cardArtifact
3 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Zombie8
Human6
Vampire6
Horror3
Shaman3
Wizard3
Elf2
Insect2
Phyrexian2
Spirit2
Thopter2
Thrull2
Warrior2
Assassin1
Bird1
Cat1
Cleric1
Goblin1
Imp1
Jackal1
Minion1
Myr1
Nightmare1
Noble1
Pirate1
Rat1
Rogue1
Scorpion1
Skeleton1
Soldier1
Tiefling1
Zubera1
Outlaws2
Party7
Land36
Nonbasic2
Basic34
Swamp34
Desert1
Artifact10
Thopter2
Insect1
Myr1
Instant9
Sorcery5
Enchantment3
Aura3
Legends1
Historic11
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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