COMMANDER · DECK
Black and white deck
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
1 cardSorcery
13 cardsInstant
6 cardsLand
7 cardsSIDEBOARD7 CARDS
Creature
1 cardEnchantment
1 cardArtifact
1 cardSorcery
4 cardsMONEY CARDS·4 CARDS·$4.90
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Creature
2 cardsArtifact
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land44
Nonbasic6
Basic38
Plains19
Swamp19
Cleric1
Kor1
Creature29
Human12
Cleric8
Kor4
Rogue3
Vampire3
Angel2
Assassin2
Beast2
Horror2
Knight2
Snake2
Warrior2
Ape1
Artificer1
Construct1
Giant1
Scout1
Shaman1
Soldier1
Spirit1
Wurm1
Outlaws5
Party13
Sorcery13
Enchantment9
Aura2
Saga1
Instant8
Artifact3
Beast1
Construct1
Legends2
Historic6
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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