COMMANDER · DECK
Cheap as it can get (in the bad way)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
22 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
12 cardsInstant
14 cardsLand
14 cardsMONEY CARDS·5 CARDS·$11.75
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Creature
1 cardEnchantment
2 cardsArtifact
1 cardInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Forest8
Island8
Plains8
Creature23
Wall15
Human3
Plant3
Cleric1
Dragon1
Druid1
Elder1
Eldrazi1
Golem1
Rogue1
Shapeshifter1
Spirit1
Turtle1
Outlaws1
Party2
Instant14
Artifact12
Equipment5
Wall3
Golem1
Sorcery12
Enchantment7
Aura1
Saga1
Planeswalker1
Teyo1
Legends3
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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