COMMANDER · DECK
F*ck Everyone Else
Bracket 4 · Optimized2020-06-27
ONLY 99 CARDS
DECK $
$513.14
MYTHIC
6
RARE
44
UNCOMMON
25
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Creature
14 cardsEnchantment
31 cardsArtifact
5 cardsSorcery
11 cardsInstant
5 cardsLand
21 cardsMONEY CARDS·51 CARDS·$395.56
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Creature
10 cardsEnchantment
19 cardsArtifact
3 cardsSorcery
10 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- Coalhauler Swine + Pariah's Shield: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Havoc Festival + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Coalhauler Swine + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Enchantment34
Aura17
Curse16
God2
Human1
Shaman1
Land32
Nonbasic19
Basic13
Mountain10
Swamp6
Desert2
Creature15
Demon5
Human3
Shaman3
Goblin2
God2
Aura1
Beast1
Boar1
Construct1
Curse1
Minion1
Phyrexian1
Rogue1
Outlaws1
Party1
Sorcery11
Artifact6
Construct1
Equipment1
Instant5
Arcane1
Legends8
Historic14
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain