COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
23 cardsEnchantment
10 cardsArtifact
2 cardsSorcery
12 cardsInstant
9 cardsLand
26 cardsMONEY CARDS·10 CARDS·$22.04
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Planeswalker
1 cardCreature
2 cardsEnchantment
2 cardsArtifact
1 cardSorcery
1 cardInstant
2 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Ayula's Influence: late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown: late two-card combo, for eight mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Ayula's Influence — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
CURVE
COLOR
TYPES
Land42
Nonbasic24
Basic18
Forest10
Swamp8
Desert6
Creature24
Druid5
Elf5
Human5
Rogue3
Shaman3
Satyr2
Snake2
Assassin1
Avatar1
Beast1
Centaur1
Elephant1
Frog1
Fungus1
Horror1
Ooze1
Plant1
Spider1
Spirit1
Vampire1
Zombie1
Outlaws4
Party3
Enchantment12
Aura1
Druid1
Saga1
Satyr1
Spider1
Sorcery12
Instant9
Artifact2
Planeswalker1
Vraska1
Legends4
Historic7
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
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