MetaMox
COMMANDER · DECK
@mojo089 · 2026-04-24
DECK $
$4,758.20
MYTHIC
20
RARE
73
UNCOMMON
17
COMMON
29
COMMAND1 CARD
MAIN99 CARDS

Creature

14 cards

Enchantment

2 cards

Artifact

15 cards

Sorcery

14 cards

Instant

23 cards

Land

21 cards
MONEY CARDS·99 CARDS·$3,812.62
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Creature

20 cards

Enchantment

1 card

Artifact

16 cards

Sorcery

13 cards

Instant

21 cards

Land

28 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
30181222133743516+
COLOR
B: 31 pipsR: 38 pipsC: 84 pips
TYPES
Land32
Nonbasic20
Basic12
Mountain9
Swamp9
Adventure2
Town2
Djinn1
Monk1
Instant25
Adventure1
Lesson1
Town1
Artifact16
Equipment1
God1
Creature15
Human8
Wizard5
Rogue2
Advisor1
Ape1
Avatar1
Dauthi1
Demon1
Djinn1
Goblin1
God1
Monk1
Monkey1
Mutant1
Pirate1
Sorcerer1
Spirit1
Villain1
Outlaws3
Party7
Sorcery15
Adventure1
Lesson1
Town1
Enchantment2
Legends8
Historic21
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS4 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite creature LTB
  • Infinite creature ETB
  • Infinite creature tokens with haste
  • Infinite magecraft triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite creature LTB
  • Infinite creature ETB
  • Infinite creature sacrifice triggers
  • Infinite death triggers
  • Infinite creature tokens with haste
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Near-infinite draw triggers
  • Near-infinite looting
  • Near-infinite self-discard triggers
  • Near-infinite storm count
Group
Color
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