MetaMox
COMMANDER · DECK
@Necromancer202 · 2026-03-06
ILLEGAL: 1 CARD
DECK $
$937.30
MYTHIC
17
RARE
56
UNCOMMON
17
COMMON
29
COMMAND2 CARDS

Creature

1 card

Enchantment

1 card
NAMECOSTPRICE
MAIN98 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

12 cards

Sorcery

8 cards

Instant

6 cards

Land

22 cards
SIDEBOARD3 CARDS

Sorcery

1 card

Instant

2 cards
MAYBE17 CARDS
MONEY CARDS·79 CARDS·$739.76
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Planeswalker

1 card

Creature

27 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

11 cards

Instant

6 cards

Land

13 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001011321731248526+
COLOR
U: 57 pipsB: 24 pipsC: 114 pips
TYPES
Land36
Nonbasic20
Basic16
Island11
Swamp11
Adventure1
Town1
Creature31
Horror10
Human8
Wizard4
Crab3
Rogue3
God2
Nightmare2
Shapeshifter2
Villain2
Adventure1
Advisor1
Avatar1
Cat1
Demon1
Frog1
Glimmer1
Goblin1
Hero1
Illusion1
Knight1
Mutant1
Ooze1
Pirate1
Scarecrow1
Scientist1
Sorcerer1
Spirit1
Warlock1
Zombie1
Outlaws5
Party7
Artifact13
Equipment1
Scarecrow1
Enchantment13
Horror3
Avatar1
Background1
Cat1
Glimmer1
God1
Nightmare1
Sorcery10
Adventure2
Nightmare1
Town1
Instant6
Trap1
Legends17
Historic29
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS28 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
  • Near-infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
  • Near-infinite creature tokens
  • Near-infinite untap of all creatures
  • Near-infinite ETB
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Group
Color
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