COMMANDER · DECK
Going nuts
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
8 cardsArtifact
21 cardsSorcery
16 cardsInstant
2 cardsLand
26 cardsMONEY CARDS·39 CARDS·$237.06
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Creature
5 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
8 cardsInstant
1 cardLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Gate11
Forest9
Island6
Swamp2
Artifact21
Equipment8
Sorcery17
Human1
Wizard1
Creature16
Human5
Druid4
Elf2
Plant2
Snake2
Spirit2
Beast1
Dryad1
Faerie1
Rogue1
Scout1
Shaman1
Squirrel1
Wizard1
Outlaws1
Party2
Enchantment8
Aura1
Instant2
Legends3
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 1
doesn’t raise the bracket
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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